During my sessions as Dungeon Master, I experimented with mission and narrative ideas that fit our characters' personal adventures. These quests and overall structures are linked to the campaign and the main plot, which we manage to create with the help of the players and I.

Creating a web that connects the characters' goals and motivations to campaign milestones and villains. If you want some context on the campaign's setting and general essence, you can take a look at the following link:

Water deep: Dragon’s heist Campaign

To properly demonstrate my creation and thought progress, I have divided the content into several sections:

What are these quest?

Mission structure and Progression

Decision Making and consequences

Scenery

If you want to check the design missions in question I will link you here the different story lines:

Nobless Ashes

Reminiscence of the Sea

Engineered Responsibilities