πŸ”– Storyline

Cracker is a construct created by Gnome named Calfan the Crafter and gave life to the players character. The Gnome created the construct to help him to pay its debt to the Zhentarim, and so the machine offered its service to the mercenaries. It excelled in this career path, and was considered a great asset but a bad decision during an difficult operation, made the zhentarim wield their blades against it. Therefore Cracker resorted to leaving the organization behind, along with terrible consequences.Its inventor was kidnapped by the mercenaries, requesting huge sum of gold for its life. Now in the city’s jungle Cracker objective is to obtain the requested amount and free its Master, to do so the construct has taken a persona Harry Greatcastle and joined the underground dealing in the search to rescue its master.

1️⃣ Chapter One:

Cracker makes a deal with the Doom Raider to acquire information of the underground dealing. With time a leak from the black network depicts a facility where a hostage is taken, many details match with the masters kidnapping, in fact details match to perfectly, but even if it is a trap Cracker decided to take action.

πŸͺœ Steps

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πŸ₯Š Encounter

Players found themselves into a Warehouse, behind the scenes enemies are hidden inside the big crates waiting for the players to approach to the body in the middle of the room. There are different strategies to take upon:

They can take a peak at the interior of the building by the side narrow windows.

There are only two entrances frontal and the back of the building, if players enter through back upper windows, they will be presented with a perception check if they succeed the will be hinted with strange noises in the boxes directions.

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❓How it played out

Players took the bait and found themselves surrounded by a horde of minion enemies, rogues were able to engage the combat from stealth given that were hidden and took enemies quietly while Cracker and Notras merge themselves in a Reap and Tear situation. The experience work pretty well given that I projected this situation not as a difficult combat but as a way of portraying a powerful moment with a huge number of enemies with little Hp.

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I would like to mention that the use of music helped a lot to the experience and letting them now the situation. Mick Gordon music was an excellent choice, giving player an energy surge which connected very well with the mood

https://youtu.be/EQmIBHObtCs