This story quests were developed with the intention to involve players into the campaign city, and give them a more personalized experience, with the ultimate goal of making players backstory matter, which sometimes is not possible to accomplish given the nature of the campaign and the idea of the players characters.

These are divided into chapters and three story lines for the players in the campaign (the reason is due to two of my players share a the same background development), these ones tie characters of the main campaign to its narrative so the quests don’t feel isolated from the campaign experience.

As mentioned this missions are based on my players characters backgrounds, and its three story lines are the following:

Nobless Ashes

Reminiscence of the Sea

Engineered Responsibilities